THE WORLD MATHEMATICS CHAMPIONSHIPS ®

(SEAMC and NEAMC)

WMC Packages are for schools (with children aged about 9-19) to offer collaborative assessment-as-learning® experiences for all children anytime, anywhere in the world.
This could be extra curricular or also within learning schemes.

There are FOUR LEVELS of competition:

LEVEL Primary Secondary Junior Senior
APPROX AGE 9-11 11-13 13-16 16-19
INT. SCHOOL GRADE ~G5 ~G7 ~G9 ~G11
UK SCHOOL YEAR ~Y6 ~Y8 ~Y10 ~Y12

Containing these SIX ROUNDS, with some voluntary fun rounds. These are:

Skills categories (Individual) Challenge Collaboration teams Communication teams
Strategy Confidence Lightning Crypto
Creativity Codebreaker Shuttle Inspiration or Innovation
Knowledge Mathematician Pursuit Duel Fast4

WMC EXPERIENCE

BECAUSE WE ALL WANT TO ENJOY MORE SUCCESS

Schools enage in collaborative assessment-as-learning® experiences for all, anytime, anywhere in the world!

The WMC are fun, collaborative and cultural experience for all.
The schedule is very busy DOING MATHEMATICS, with a healthy mix of seriousness and laughter, geekiness and play, indoors and out!
The main event is comprised of SIX ROUNDS (3 individual and 3 in teams). Each venue has the option to offer up to 3 EXTRA ROUNDS if they wish.
Participants sometimes think deeply alone, work in teams, be inspired by speakers and create using their imagination!

Buy your own school Package

  • Enter as many students as you like - make it a school Maths Enrichment Week!
  • Personalise your schedule within the month
  • Some rounds online and/or others in a school hall

OR Join another local Hosted Package

  • Share the fun with other schools (traditional SEAMC and NEAMC style)
  • Host venue decides the maximum participants per school
  • the schedule, and which rounds are online and/or in venue

DISCOVER THE LEARNING CONTENT PLAY SOME ROUNDS


The FIVE SKILLS CATEGORIES are:
  • Challenge - because we want to be the best that we can be
  • Knowledge - because we need secure foundations to communicate, collaborate, challenge, strategise and create better!
  • Collaboration - because we all need others to help us achieve our dreams
  • Strategy - because visionary thinking leads to more profound success
  • Creativity - because we enjoy being humans instead of robots
Individuals focus on the Challenge rounds alone.
Collaboration teams are in a maximum of 3s.


Some rounds are subject specific skills and procedures - knowledge intensive.
Other rounds are focused towards planing and executing a
Strategy.
There are rounds that depend upon
creativity - developing new and imaginative ideas.

Each Strategy, Creativity and knowledge skill category has one round that is engaged in alone, and the other in a team.

*Three optional rounds can form another
Communication category involving teams in a maximum of 3s - because we need to be able to convince others that our beliefs are sound.

Leaderboards will show rankings within each category.

This unique platform enables participants to network and build lasting friendships and life-long memories - usually the main highlight of their schooling years.

Payment is made directly through the secure online gateway, Stripe. Bank transfer invoices incure an additional 10% admin charge for this extra personalisation.
Once registered, more practise material is available to registered student participant accounts.


DISCOVER THE LEARNING CONTENT PLAY SOME ROUNDS


Our Progression

YEAR ACTION DEVELOPMENT
2000 SEAMC+ Steve Warry -Alice Smith School, Kuala Lumpur
2014 NEAMC Malcolm Coad - Nanjing International School, China.
2018 Extra Level Senior level created due to demand from post-SNEAMC students
2018 WMC Finals Partnership with Trinity College,University of Melbourne.
2018 Extra Level Secondary level created due to demand from parents with younger children
2019 WCC World Computing Championships - helping interested novices gain proficiency in coding
2020 Extra Level Primary level created due to demand from parents with younger children
2021 Online WMC developed online functionality
2021 CMA Customised Mathematics Assessments - helping schools to offer traditional in house tests
2022 OMC Open Mathematics Challenge - helping students gain monthly confidence in mathematics
2022+ Expand To influence more children to enjoy their love for learning, through mathematics.

We focus upon FOUR of the UN Sustainable Development Goals:
  • 4 Quality Education
  • 5 Gender Equality
  • 10 Reduced Inequality
  • 12 Responsible consumption and production
We believe summative assessment should be a demonstration of depth-in-learning and be inclusive; not elitism nor speed at doing superficial algorithms of difficult subject content.

If you would like to join our illustrious question writing team, please get in touch to discuss specifics!

DISCOVER THE LEARNING CONTENT PLAY SOME ROUNDS

WMC CALENDAR AND SUGGESTED SCHEDULE

BECAUSE FORWARD PLANNING IS ALWAYS GOOD FOR THE SOUL

WMC (SEAMC & NEAMC) CALENDAR
LEVEL NEW RELEASE ACROSS REPEAT RELEASE ACROSS
Senior Feb-Apr Aug-Oct
Junior Aug-Oct Feb-Apr
Secondary Feb-Apr Aug-Oct
Primary Aug-Oct Feb-Apr
WMC (SEAMC & NEAMC) SCHEDULE

Schools choose when to run each round across the month of the competition, according to their situation

  • Most rounds last for ~1 hour and no more than 2.
  • The voluntary Innovation and Inspiration rounds require considerable prep/research time, maybe allow a week.

If schools wish to run a hybrid of online and offline rounds across 2 days, then maybe it could follow:

2 weeks earlier
09:00 Inspiration Released (voluntary round)
Online day
09:00 Upload Inspiration
09:00 Confidence
11:00 FAST4
12:00 Codebreaker
14:00 Crypto
Offline day (in a hall)
09:00 Mathematician
11:00 Pursuit
13:00 Shuttle
14:00 Lightning



CHALLENGE ROUNDS

SOME ROUNDS ARE SUBJECT SPECIFIC SKILLS AND PROCEDURES - KNOWLEDGE INTENSIVE

CONFIDENCE (CON)

Demonstrate your individual confidence in traditional problem solving

CODEBREAKERS (COD)

Suss the blank terms in each sequence before the countdown timer ends


MATHEMATICIAN (MAT)

Traditional open-response questions

COLLABORATION ROUNDS

BECAUSE WE ALL NEED OTHERS TO HELP US ACHIEVE OUR DREAMS

LIGHTNING (LIG)

In collaboration teams, race to solve traditional problems - can you reach the final question in time?

SHUTTLE (SHU)

Individuals shuttle their answer across the Communication team - make sure you're the strongest link


PURSUIT (PUR)

In Collaboration teams, 60 mins, 16 problems, 1 submission, 0 points if it is incorrect.

COMMUNICATION ROUNDS

BECAUSE WE NEED TO BE ABLE TO CONVINCE OTHERS THAT OUR BELIEFS ARE SOUND

INNOVATION (INN)

In Communication teams, wisely craft and create problems for peers to solve

INSPIRATION (INS)

In Communication teams, discover and present the historical development of an important concept


CRYPTO (CRY)

In Collaboration teams, decrypt as many cipher texts as you can, and then encrypt your response

DUEL FAST4 (DUE)

Quick individual 1v1 games to sharpen mental agility

WMC Registration

These are only for teachers. Please sign up or sign in to purchase.

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